| AUDIO(6) | Games Manual | AUDIO(6) |
audio - Inferno audio file format
Inferno audio files accepted by commands such as auplay (1) have a simple format. The file contains a header consisting of non-empty lines of text specifying the data format and characteristics, followed by an empty line, followed by the audio data in binary form. The data can be copied directly to a suitable audio device (see audio (3)) correctly configured, using read, write or stream (see sys-read (2)).
Each header line corresponds to a command that can be written to the control file audioctl of the audio (3) device. The first line of the header must be a rate command; other commands can appear in any order. The commands available are:
The audio data is stored with a sample from each channel in turn (`left' sample first if stereo, regardless of encoding or data size). Data encoded as pcm is little-endian, 2's complement if 16-bit, but unsigned if 8 bit. The adpcm encoding uses 4-bit samples (two mono samples or one stereo sample per byte, again little-endian).